Basics Of Game Design

 Developing Games most challenging and rewarding experiences i can Think!!. Pure Imagination and making it come alive is absolutely addictive. Some People think Playing game is Fun but for few special People, creating and building the environments in which other people play. We are special people if you read this, Who create and build .

First Step : Design Game in our Journey. First you failed to deliver. You need great creating skills but this is more about your patience. Badly design is your success. You know gamer's behavior that how to build for.

Smart, Imaginative, tenacious and Driven is great Game Designs skills.

FUN

Simply People Enjoy your game. People play game because they want "FUN" is most important in your game world;

Know your Audience

Your Game : Your target audience and you need to know about this;

Find Target Audience : Making Internet Message board and chat rooms dedicated to games similar to the type of game you want to design. How Peoples reacts on games check like and dislikes, Type of Games what they enjoy and what not? Check Games review sites for reviews most games. Check interest of peoples.

Sturgeon’s law: 99% of everything is crap. For many, the only reason to write anything about a game, positive or negative, is because they have very strong feelings about it.

Peoples trying to describe why a game is not "FUN"; Read Carefully peoples reviews.

Remember,you’re trying to make a game that many people will enjoy, not just one or two.

Your Game Is

It's important to know your about your game. You need to know about what player expect from your genre (game type).

If your game meet with players expects your game positive way or if not your game On negative way.

GENRE : what game you making or type of game Action game or Races games or another games types;

Mostly Use Default Controls in Your Game that make the game more interaction with player and they no need to change controls.

You know all Standard rules of your genre.By studying games and reading reviews, you can get a good idea of what drives players crazy and what they like.

Your Fun in Your Game?

You know the game "FUN" but you really implement in your game if "YES" what these fun like your target audience's, that's the most important to making your game "FUN".

Implement The FUN : Like Your Game Player moves with the effects spawn when enemy hit you get power up to attack on enemy actor etc..

Game Player

Your Game Player Have a great powers to defend enemy and mostly power up when hit the enemy. Reward's points, Player ability system etc;

System Design

Emergent Game-Play : Game systems interacts with one another they create other systems of game-play, sometimes crashes or unintentionally.

You need to know lot of knowledge to know your game systems this is important for game. This Knowledge gives you better performance and works without bugs.

Like Game Damage system with players damage maintain. The Physics of the game, how the affects players. You need to know about this.

Example : You create a SHOP only a key finder or Player open this shop DOOR but another is INTERACT with DOOR and another ACTOR open this DOOR without KEY this is your game system fault because you need to define that is if ACTOR have KEY open DOOR else Nothing do and moves away.

Game Challenges

  • Time Challenge
  • Dexterity Challenge : Like Shooting a Target with Pistol or FINISH a mission a specific POINT.
  • Endurance Challenge : Short of opposite of Time Challenge.
  • Memory/Knowledge Challenge : some PUZZLES or know about facts of game Level;
  • Logic Challenge : without having a answer find puzzles answer;
  • Resource Control Challenge : The limited time player get some resources for complete the challenges. like player have BIG POWER of Destroyed enemy for limited time;

Design Challenges

When You are design your game challenges, what kind of challenges do you find in similar games. It is related to your Game Genre;

Your game Challenges will be Unique and something better challenges. Your challenges fit on Perfect game environment. Challenge always be beatable.

Know

First Impressions : Every games first 10 minutes is important;

In the Middle : Contain more powers, more ability and bulk of your game-play open cool twists with better Game-play controls;

Final : Easy but Hard part of Design; How you end your game. Disabled Input, Some Game Systems and more like Spawn points etc. And player need to know what about game this how this game end;

Making Better

Respect Your Player : Always in Your Game Player Is Like You SMART!!

Fun Your Game : Your Game is Like FUNNY ;

IT"S JUST A GAME

FUN : YOUR GAME 

Comments

Popular posts from this blog

Manually Android SDK Setup in Unreal Engine 5

Unreal Engine C++ Interfaces

Upload Your Game on Google Play Store with Latest AAB or Google Play Asset Delivery | UE5 |