Unreal-Engine-C-Programming - Components and Collision -part-6/10
Create Components; Make a Pawn Class Name it what you want We make a components move and collide with solid objects; Creating Properties Colide_Pawn.h UParticleSystemComponent* OurParticalSystem; Colide_Pawn.cpp in Constructor we create : Sphere Component Static Mesh Component Spring Arm Component Camera Component We need Import Files first : #include "Classes/Components/SphereComponent.h" #include "Classes/Components/StaticMeshComponent.h" #include "ConstructorHelpers.h" #include "Classes/Particles/ParticleSystemComponent.h" #include "GameFramework/SpringArmComponent.h" #include "Camera/CameraComponent.h" we will define first Root Component : Physical Presence that interact and collide with our game world. USphereComponent* SphereComponent = CreateDefaultSubobject<USphereComponent> ( TEXT...