Unreal Engine C++ Interfaces

Implementing Simple Interface Introduction Interface : We need sometime common functionality in our game-play classes so we define here some functionality or other working objects and implement it a require game-play classes. In C++ we use multiple inheritance to solve this. Unreal Engine provide Interface more power of our game-play classes with Blueprint accessible macros; Require : Visual Studio 2019 Unreal Engine 4.22 C++ Project Creating a UInterface Add New > New C++ Class > Scroll Down Class >Unreal UInterface > Next > name it!! Now you can see This type of code .h file #pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "MyFirstInterface.generated.h" // This class does not need to be modified. UINTERFACE(MinimalAPI) class UMyFirstInterface : public UInterface { GENERATED_BODY() }; /** * */ class COVERTRACK_API IMyFirstInterface { GENERATED_BODY() // Add interface functions to this class. This is ...